Status: This is a launch stub wiki. Numbers may move during demo balance passes. Treat it like a field manual, not a carved tablet.

Game Basics

GenreMMO raid-guild management sim
Primary roleGuild manager
Raid size10 raiders
Week length60 watched minutes
Live tier length20 weeks
Save styleBrowser local save

You recruit applicants, train raiders, assign loot, build the guild hall, send raiders farming, and launch progression pulls. Combat outcomes are simulated at pull time, then replayed on the stage.

Weekly Loop

  1. Recruit. Accept enough applicants to field a 10-person raid.
  2. Assign downtime. Send raiders farming, resting, or training.
  3. Prepare the pull. Check comp, morale, gear, knowledge, and wipe budget.
  4. Raid. Spend wipes on the current progression boss.
  5. Review results. Read deaths/meters/logs and assign raid loot.
  6. Upgrade. Build hall stages and facilities when gold allows.

Stats

StatMeaningPrimary use
PWRPowerDamage and healing output.
TGHToughnessHealth and damage reduction.
MECMechanicsAvoiding preventable raid damage.
MoraleCurrent moodOutput multiplier; low morale hurts pulls.
LoyaltyGuild attachmentLoot and kills help keep raiders from being poached.

Gear improves PWR and TGH. MEC comes from player skill, training, and fight knowledge. Better boots do not make someone stop standing in bad.

Demo Classes

RoleClassesNotes
TankWarrior, Paladin, Death KnightBring two to the raid; tanks value TGH.
HealerPriest, Druid, MonkBring two; healer style matters more as tuning grows.
DPSMage, Rogue, Hunter, Warlock, Shaman, Demon Hunter, EvokerFill six slots; boss add profiles reward different damage shapes.

Hall And Facilities

UnlockWhat it doesWhy it matters
Roadside CampStarting stageCheap, scrappy, no roof.
Reclaimed HallFirst hall upgradeTurns the guild into a place.
Guild HallMid hall upgradeStronger visual identity and growth path.
Guild BankMore farming goldFunds repairs, facilities, and training.
Recruitment OfficeApplicant pool supportHelps find better future raiders.
War RoomKnowledge supportHelps the raid learn bosses faster.
Role QuartersDPS/healer/tank guidanceUnlocks specialist advisor beats.

Tier 1 Raid

Tier 1 is a 10-boss opening raid with a molten old-school progression rhythm. It should last most of the demo season for a normal player guild, while top RWF guilds clear much faster off-screen.

#BossManager read
1Lucifraud the CleansableIntro mechanics and cleanup check.
2Magmadork the Panic BeastEarly survival and panic control.
3Gehennaudit the Expense ReportDebuff pressure and avoidable damage.
4Grarr the HR ViolationAdd/control identity.
5Baron GeddonutsBomb/spread discipline.
6Shazzbruh the LagspikeDisruption and positioning.
7Sulfuryawn HarbingerLate-raid pressure ramp.
8Golemaggro the OvertunedTank and healing stability.
9Middlemanager Execu-tusGatekeeper structure fight.
10Ragnaroast, Lord of Late RepairsFinale mechanics and season payoff.

Dungeon Farming

Raiders farm autonomously between raids. Farming earns gold and gear, but raiders need stamina and time. Training competes with farming, so strong play uses both instead of pretending one system solves everything.

Race Board

The Race tab shows the world moving without you. The top RWF guilds are not your direct competition in the demo; they are the pressure system. Your guild's real race is clearing the live tier before the 20-week season ends.

Starter Tips

  • Do not skip recruiting. A legal 10-person comp is the first wall.
  • Do not skip training. Gear does not raise MEC.
  • Do not ignore raid loot. It is stronger than farm drops and must be assigned.
  • Do not let morale rot. Bad moods turn close pulls into repair invoices.
  • Use logs and meters after a wipe. The answer is usually visible.

Glossary

CE
Cutting Edge. Clearing the live tier before it ends.
RWF
Race to World First. The top-end guild race shown on the board.
Knowledge
Boss-specific learning that reduces future mistakes.
Wipe budget
The weekly limit on failed pulls. Kills are free.
Unprotected Hex
Tutorial shadow-guild and future rival pressure source.