Reference Page

Classes And Comp

The demo runs 13 classes with one spec each. The field comp is a 10-player raid: two tanks, two healers, and six DPS. Comp matters, but the demo wants "smart enough" variety, not one solved answer key.

Role structure

TanksWarrior, Paladin, Death Knight
HealersPriest, Druid, Monk
DPS7 classes for 6 raid slots

A stable raid usually wants exactly two tanks and two healers, then fills the rest with damage. That leaves one class on the bench in a perfect legal 10, which is part of the long-term roster management tension.

Demo class table

ClassRoleDamage typeRangeRaid buffNotes
WarriorTankPhysicalMeleeAttack PowerClassic sturdy tank profile.
PaladinTankPhysicalMeleeMitigationDefensive coverage piece.
Death KnightTankPhysicalMeleePhysical Vulnerability, Battle RezTank with extra utility coverage.
PriestHealerMagicRangedStaminaDirect healer profile.
DruidHealerMagicRangedVersatility, Battle RezRaid-healing specialist.
MonkHealerPhysicalMeleePhysical VulnerabilityMelee healer, so MEC matters a lot.
MageDPSMagicRangedIntellectAoE-leaning damage profile.
RogueDPSPhysicalMeleeNonePure damage tradeoff, no buff coverage.
HunterDPSPhysicalRangedNonePure damage tradeoff, no buff coverage.
WarlockDPSMagicRangedMagic VulnerabilityAoE-leaning and comp-friendly.
ShamanDPSPhysicalMeleeHaste, BloodlustHybrid DPS profile with major utility identity.
Demon HunterDPSMagicRangedMagic VulnerabilityRanged magic DPS in this demo spec setup.
EvokerDPSMagicRangedVersatilityFlexible ranged magic slot.

The raid buff framework exists in the data, but the comp puzzle that is fully live in the demo today is combat archetypes and boss add pressure rather than full passive buff math.

Live archetype differences

Single-target DPS

Rogue and Hunter shine harder on lone bosses.

AoE DPS

Mage and Warlock lose a little on a pure single target but pay it back when add waves matter.

Hybrid DPS

Shaman lands in the middle and is rarely the wrong shape.

Healer matching

Priest favors spike-heavy fights. Druid favors raid-wide damage fights. Boss damage profile can tilt a close pull.

The demo keeps these effects subtle on purpose. They are strong enough to tip a close boss, not strong enough to make one weird slot invalidate a whole season.

Composition advice

  1. Start legal before you start elegant. Two tanks, two healers, six DPS is the first target.
  2. Do not overstack one damage shape. Pure single-target can struggle on add fights; pure AoE is less efficient on lone bosses.
  3. Watch your healer flavor. Priest and Druid solve different kinds of incoming damage, and Monk asks more of MEC.
  4. Use benches intelligently. A 10-player raid with a deeper roster is stronger when you actually exploit the options.

For the page that tells you when to act on those observations and when to ignore them in favor of simpler problems like morale or gold, jump to Strategy Guide.