Guide Page
Strategy Guide
The demo rewards smart balance, not tunnel vision. This page is about recognizing which lever solves the problem in front of you instead of just buying the most tempting button.
Early-season priorities
- Get to 10 fast. A pretty plan that cannot legally queue a raid is not a plan.
- Accept short-term bodies, then raise standards. Early on, legal comp beats perfection. Later, Recruitment Office and scouting matter more.
- Start pulling early. The game gives knowledge on wipes and free kill pulls, so procrastinating the first boss often wastes time.
- Do not spend yourself broke on vanity. If a hall upgrade means no training and no repairs, the hall can wait.
What gold is really for
| Spend | Typical role | Common mistake |
|---|---|---|
| Repairs | Mandatory tax on deaths | Pretending gold income is larger than it is by ignoring repair pressure. |
| Training | Converts gold into long-term base stats and better MEC | Spreading sessions thinly across everyone with no clear target. |
| Facilities | Solves ongoing bottlenecks | Buying the wrong facility for the actual problem. |
| Scouting | Reveals hidden applicant potential for 30g each | Scouting everyone when the roster still has obvious empty holes. |
| Refresh post | Refills open applicant slots for 50g | Using it before you know what kind of recruit you need. |
Gold strategy is mostly about timing. The same 300 gold means something different before your first legal raid, during a repair-heavy wipe week, and after you are stable enough to buy comp quality.
Training versus farming
Farming is the passive engine. Training is the targeted scalpel. Farming keeps gear moving and gold flowing. Training fixes a specific weakness, especially MEC or a future keeper's base stat ceiling. If everyone trains all the time, you starve your economy. If nobody trains, late Tier 1 mechanics keep collecting bodies no matter how shiny the helmets get.
This is the cleanest expression of the skill-times-gear design contract.
Raid-night decisions that matter
Use the wipe budget
You have 10 wipes per week. Kills are free. A wipe that teaches is still progress.
Pick a stance on purpose
Aggressive gains damage but raises mistakes. Careful trades damage for cleaner execution. Balanced is the baseline.
Assign raid loot quickly
Raid drops are stronger than dungeon drips and also give loyalty when assigned. Unassigned loot is hidden lost value.
Respect freshness
Tired raiders make more mistakes. Pulling a wall with a drained roster is often just buying repair bills.
How to read a wipe
| What you see | Likely issue | Usual response |
|---|---|---|
| Many deaths to avoidable raid damage | Weak MEC, low knowledge, low freshness, or overly aggressive stance | Train, learn, freshen, or slow down. |
| Raid survives but boss health barely moves | Damage shortage, wrong DPS shape, or weak loot flow | Re-check comp, assign raid loot, and confirm your best DPS are actually geared. |
| Morale spirals after several wipes | Roster stress problem | Community Hall, easier farm week, or a confidence-kill re-clear can help. |
| Gold keeps disappearing | Too many deaths, too much training, or weak farm economy | Reduce slop first, then buy economy tools. |
The best question after a wipe is not "what button is strongest?" It is "what actually killed this pull?" The answer is usually in the logs, deaths, meters, or the repair bill.